I’d start as a Paladin, then take 2 levels of hexblade warlock, then take another Paladin level, then start taking rogue levels. I think I’m going to start Paladin for the Wis save proficiency. However, if you're willing to invest deep into another class while maintaining a roguish playstyle, you can probably find a decent build. 2 Paladin, the rest in Arcane Trickster will only cost 1 sneak attack die, but gives you smites with your modest spell slot pool.Īltogether, I think you'll find it difficult to make a progression of mostly rogue levels in the early game that will be as effective as you want. Or, you can just use Booming Blade and save the invocation, maintaining the one attack/round rogueish mechanics.Īlternatively, you can go Dexadin. If you use Thirsting Blade to get two attacks turn, that second attack is worth 1d8+4 (8.5) damage, which is comparable to the damage you'd get from your sacrificed 2.5 sneak attack dice. This will let you smite with warlock spell slots, for a much more significant 4d8 or 8d8 on a crit. You can use a rapier or whatever weapon you'd like, take the Eldritch Smite invocation. My first thought would be to go Hexblade 5 Rogue X. However, if you don't mind changing your point of view, you can make a similarly thematic build with a more realistic progression, viable at every level. This isn't to discourage you from your concept, but just to outline the problems with this type of build. Meanwhile, your smites deal 2d8 damage, but tied to a very limited resource. #Rogue fable iii ranger full#The proposed idea of 2 warlock and 2 paladin levels delays your rogue progression by a full 2 sneak attack dice, 2d6 damage every single round. But without multiclassing, the base rogue chassis needs to rely on Sneak Attack, which is not the equal of Extra Attack. So this is the problem with rogues any multiclassing on rogue delays Sneak Attack progression, which is desperately needed to remain on par with your teammates. You need a lot of sneak attack dice to compete with your teammates. A monk with a quarterstaff, often regarded as one of the weakest classes in the game, would get 2d8+1d6+12 (24.5), before using any Ki. And the rogue's damage is pretty weak without extra attack at level 5, a rogue with a rapier can expect to deal 1d8+3d6+4 (19) damage. It takes two levels of rogue to unlock every next d6 sneak attack die. Secondly, Sneak Attack is a really tough feature to base your class around. Most every other martial is in a similar situation.Ī level 5 rogue, on the other hand, only has 30% of their total sneak attack damage, and Cunning Action/Uncanny dodge are good features but still, a level 5 rogue is noticeably weaker than it is at level 7,9, or 11. So you can multiclass easily to pick up a feature from Fighter or Warlock or Rogue or whatever else you want, with very little opportunity cost. For example, on a Barbarian, you can get to level 5 and get 90% of what makes you a Barbarian, with Rage, Reckless Attack, and Extra Attack being your most commonly used features throughout your entire career. Rogues are a pretty tough chassis to work with.
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